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In some sense, we are what we play. This is not to say that every young male playing "Grand Theft Auto" is now or will become a violent sexual predator who steals cars. That is clearly not the case. But it is to say that these players are filling their minds with these images and narratives and they are feeling the competitive exhilaration of engaging in immoral acts as players in a game that engages multiple senses and sensations. This is dangerous stuff for the soul. As Mike Musgrove reports in The Washington Post:I've never found it likely that bloody video games cause bad behavior in kids, but then again, I'd also never pass any of my old copies of the games to a child. So I'm a little unsure about how to react to a recent study showing that the game is more popular than any other among 12- to 14-year-old boys.http://www.albertmohler.com/blog.php
Well, especially since the Taurens really aren't all that bad anyway, if you read the WoW history. Just a severe case of tree hugging..